OSMO teaching aids: intelligent interactive education system, children self -learning artifacts independently

for Osmo This name, everyone may not be familiar with it.OSMO teaching aids were born in 2013.They were created by two former Google engineers, one is Pramod Sharma, graduated from Indian Bull School IIT, and the other is Jerome Scholler, from France, twoPeople are also graduates of Stanford University.

What is OSMO?

OSMO teaching aids are a smart interactive game system suitable for children aged 6 to 12.The sensor placed on the iPad camera to interact with the child, and at the same time give feedback and score on the iPad., Creative issues solution and other aspects of the ability.

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In 2014 and 2017, this system entered the list of 25 the best inventions in the world selected by Times Weekly in 2014 and 2017.Let’s take a look at the following video about OSMO.

The current OSMO mainly includes the following important learning modules, including programming, words, painting, music, etc.here.Here we will introduce you one by one:

Word recognition module (Words)

OSMO word recognition module Suitable for children aged 6 to 12, mainly used to help children recognize and spell words.It is a good helper for cultivating children to read words.We have introduced it to everyone Online learning platform If the child can cooperate with this OSMO word recognition module, the effect will be better.After the child connects the OSMO with the iPad, you can start a series of word recognition challenge games.Children use the letters cards.According to the things displayed in the iPad, they spell in front of the iPad.Give feedback and scores.You can OSMO’s Amazon official shopping platform Check more information about the OSMO word recognition module.

Digital module (NUMBERS)

OSMO mathematics module Suitable for children aged 6 to 12.This is a new game of learning mathematical computing.Children are placed with digital cards to perform the operations of addition, subtraction and multiplication.The design of this game is novel and unique.It is conducive to cultivating children’s innovative thinking and thinking diversity.

Creative painting module (MasterPiece)

OSMO creative painting module The precedent of creative painting education can be copied according to the photos of any items in real life.More importantly, children can create creatively painting according to their imagination, and combine different paintings and shareEssence

Seven Module Module (Tangram)

OSMO Seven Module Module The traditional seven-board games are re-given a new gameplay.Children arranged the Qiqiao board into a required shape based on the puzzle graphics provided by the iPad screen.Here it provides 500 different puzzles.In the process of decryption, the child cultivates the brain’s thinking.ability.

Newton Module (Newton)

OSMO Newton Module It is mainly used to cultivate children’s creative problems to solve the ability and exercise children’s innovative thinking.This module contains 60 hands-on games of different levels.Children can solve specific problems by painting on the writing board, using Qiqiao Board and other various toys, which can make children open their brains.

Note: At present, a module package provided by OSMO contains the OSMO base and the above five modules.The price is $ 79.99 and the original price is $ 99.99.You can OSMO Amazon official platform Buy.

Monster module (Monster)

Osmo monster module Suitable for children aged 4 to 9 to cultivate children’s creative thinking and creative painting ability.When the child uses this module, he will interact with a monster called “Mo”.Anyone who designed and painted by any child on the writing board can turn it into an animation on the screen.While the child is learning, it is like designing a Pixar cartoon, which is endless.

AWBIE programming module (Coding Awbie)

In the context of the rapid development of computer automation and artificial intelligence, the education of children’s programming ability is increasingly valued.OSMO programming module Provide some instruction modules to children, such as progress, left, jump, etc., and children compile the steps to solve the problem according to the game tasks above the iPad to complete the specific tasks.This module is mainly suitable for children aged 5 to 12, which can improve children’s logical thinking and problem solving ability.

Music programming module (CODING JAM)

OSMO’s music programming module Similar to the OSMO programming module introduced above, but this music programming mainly uses the use of music to cultivate children’s creative thinking ability.Children set up different instruction modules in order to prepare different music and rhythm, like a small disc Jockey.

Pizza Co.Pizza Co.

Osmo pizza module Entrepreneur management capabilities used to cultivate children, through practical activities such as pizza, receiving cartoon customers, collecting money to find money, and running a pizza shop to cultivate children’s mathematical mindset ability and non-language communication ability.

Mindracers (Mindracers)

OMSO cooperated with the world-renowned car model brand HOTWHEEL to launch the latest gameplay completely subverting traditional racing games.The control of the car does not use the handle or touch screen at all.Instead, it uses a throw control coin to complete the control of the car.It is a very good parent-child game.You can OSMO Amazon official platform Check.

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